90 lines
2.5 KiB
CMake
90 lines
2.5 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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set(CMAKE_TOOLCHAIN_FILE $ENV{CMAKE_TOOLCHAIN_FILE})
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project(game-dev
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VERSION 0.0.1
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DESCRIPTION "A project for learning about game dev"
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LANGUAGES C)
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set(CMAKE_C_STANDARD 23)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
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set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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include(FetchContent)
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set(FETCHCONTENT_QUIET FALSE)
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set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "Do not build shared libraries")
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FetchContent_Declare(
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SDL
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GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
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GIT_TAG release-3.2.4
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GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
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)
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message(STATUS "Using SDL via FetchContent")
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FetchContent_MakeAvailable(SDL)
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set_property(DIRECTORY "${sdl_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
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FetchContent_Declare(
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SDL_ttf
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GIT_REPOSITORY https://github.com/libsdl-org/SDL_ttf.git
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GIT_TAG preview-3.1.0 # Switch from preview to release when available
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GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
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)
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message(STATUS "Using SDL_ttf via FetchContent")
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FetchContent_MakeAvailable(SDL_ttf)
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set_property(DIRECTORY "${sdl_ttf_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
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FetchContent_Declare(
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SDL_image
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GIT_REPOSITORY "https://github.com/libsdl-org/SDL_image.git"
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GIT_TAG release-3.2.0
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GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
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)
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message(STATUS "Using SDL_image via FetchContent")
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FetchContent_MakeAvailable(SDL_image)
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set_property(DIRECTORY "${SDL_image_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
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FetchContent_Declare(
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flecs
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GIT_REPOSITORY "https://github.com/SanderMertens/flecs.git"
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GIT_TAG master
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GIT_SHALLOW TRUE
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GIT_PROGRESS TRUE
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)
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message(STATUS "Using flecs via FetchContent")
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FetchContent_MakeAvailable(flecs)
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set_property(DIRECTORY "${flecs_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
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if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
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message(STATUS "Building for Windows")
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add_executable(${PROJECT_NAME} WIN32 main.c)
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target_link_options(${PROJECT_NAME} PRIVATE -lWs2_32)
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elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
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message(STATUS "Building for MacOS")
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add_executable(${PROJECT_NAME} MACOSX_BUNDLE main.c)
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elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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message(STATUS "Building for Linux")
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add_executable(${PROJECT_NAME} main.c)
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else()
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message(STATUS "Unsupported platform")
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endif()
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target_link_libraries(${PROJECT_NAME} PRIVATE
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SDL3::SDL3-static
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SDL3_ttf::SDL3_ttf-static
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SDL3_image::SDL3_image-static
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flecs::flecs_static
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)
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add_custom_command(
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TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_CURRENT_SOURCE_DIR}/resources
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${CMAKE_CURRENT_BINARY_DIR}/resources
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)
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