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No commits in common. "e2106d8445e1d1ae126c955772e879f5501dec75" and "85164ad2f09fe4332da1ce37a0ab52bcb48e38d5" have entirely different histories.
e2106d8445
...
85164ad2f0
2 changed files with 42 additions and 20 deletions
51
main.c
51
main.c
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@ -133,19 +133,24 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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switch (event->type) {
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switch (event->type) {
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case SDL_EVENT_QUIT: {
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case SDL_EVENT_QUIT: {
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ret_val = SDL_APP_SUCCESS;
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ret_val = SDL_APP_SUCCESS;
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} break;
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break;
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}
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case SDL_EVENT_WINDOW_RESIZED: {
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case SDL_EVENT_WINDOW_RESIZED: {
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Clay_SetLayoutDimensions((Clay_Dimensions) { (float) event->window.data1, (float) event->window.data2 });
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Clay_SetLayoutDimensions((Clay_Dimensions) { (float) event->window.data1, (float) event->window.data2 });
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} break;
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break;
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}
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case SDL_EVENT_MOUSE_MOTION: {
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case SDL_EVENT_MOUSE_MOTION: {
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Clay_SetPointerState((Clay_Vector2) { event->motion.x, event->motion.y }, event->motion.state & SDL_BUTTON_LMASK);
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Clay_SetPointerState((Clay_Vector2) { event->motion.x, event->motion.y }, event->motion.state & SDL_BUTTON_LMASK);
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} break;
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break;
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}
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case SDL_EVENT_MOUSE_BUTTON_DOWN: {
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case SDL_EVENT_MOUSE_BUTTON_DOWN: {
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Clay_SetPointerState((Clay_Vector2) { event->button.x, event->button.y }, event->button.button == SDL_BUTTON_LEFT);
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Clay_SetPointerState((Clay_Vector2) { event->button.x, event->button.y }, event->button.button == SDL_BUTTON_LEFT);
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} break;
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break;
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}
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case SDL_EVENT_MOUSE_WHEEL: {
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case SDL_EVENT_MOUSE_WHEEL: {
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Clay_UpdateScrollContainers(true, (Clay_Vector2) { event->wheel.x, event->wheel.y }, 0.01f);
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Clay_UpdateScrollContainers(true, (Clay_Vector2) { event->wheel.x, event->wheel.y }, 0.01f);
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} break;
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break;
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}
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case SDL_EVENT_KEY_DOWN: {
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case SDL_EVENT_KEY_DOWN: {
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SDL_KeyboardEvent kb_event = event->key;
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SDL_KeyboardEvent kb_event = event->key;
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SDL_Keycode keycode = kb_event.key;
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SDL_Keycode keycode = kb_event.key;
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@ -160,18 +165,22 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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ecs_world_t *world = state->world;
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ecs_world_t *world = state->world;
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ecs_entity_t e = ecs_entity(world, { .name = "Lily" });
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ecs_entity_t e = ecs_entity(world, { .name = "Lily" });
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SDL_Log("Spawned entity [%s]", ecs_get_name(world, e));
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SDL_Log("Spawned entity [%s]", ecs_get_name(world, e));
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} break;
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break;
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}
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case SDL_SCANCODE_X: {
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case SDL_SCANCODE_X: {
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ecs_world_t *world = state->world;
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ecs_world_t *world = state->world;
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ecs_entity_t e = ecs_new(world);
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ecs_entity_t e = ecs_new(world);
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SDL_Log("Spawned unnamed entity");
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SDL_Log("Spawned unnamed entity");
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} break;
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break;
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}
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case SDL_SCANCODE_F3: {
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case SDL_SCANCODE_F3: {
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Clay_SetDebugModeEnabled(!Clay_IsDebugModeEnabled()); // toggle debug mode
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Clay_SetDebugModeEnabled(!Clay_IsDebugModeEnabled()); // toggle debug mode
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SDL_Log("Toggled debug mode");
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SDL_Log("Toggled debug mode");
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} break;
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break;
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}
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}
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}
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} break;
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break;
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}
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case SDL_EVENT_KEY_UP: {
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case SDL_EVENT_KEY_UP: {
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SDL_KeyboardEvent kb_event = event->key;
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SDL_KeyboardEvent kb_event = event->key;
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SDL_Keycode keycode = kb_event.key;
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SDL_Keycode keycode = kb_event.key;
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@ -184,9 +193,11 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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SDL_Log("Entity [%s] is %s", ecs_get_name(world, e), ecs_is_alive(world, e) ? "alive" : "dead");
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SDL_Log("Entity [%s] is %s", ecs_get_name(world, e), ecs_is_alive(world, e) ? "alive" : "dead");
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ecs_delete(world, e);
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ecs_delete(world, e);
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SDL_Log("Entity is %s", ecs_is_alive(world, e) ? "alive" : "dead");
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SDL_Log("Entity is %s", ecs_is_alive(world, e) ? "alive" : "dead");
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} break;
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break;
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}
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}
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}
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} break;
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break;
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}
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case SDL_EVENT_GAMEPAD_ADDED: {
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case SDL_EVENT_GAMEPAD_ADDED: {
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SDL_GamepadDeviceEvent device_event = event->gdevice;
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SDL_GamepadDeviceEvent device_event = event->gdevice;
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SDL_JoystickID joystick_id = device_event.which;
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SDL_JoystickID joystick_id = device_event.which;
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@ -202,7 +213,8 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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if (!state->gamepad) {
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if (!state->gamepad) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to open gamepad: %s", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to open gamepad: %s", SDL_GetError());
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}
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}
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} break;
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break;
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}
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case SDL_EVENT_GAMEPAD_REMOVED: {
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case SDL_EVENT_GAMEPAD_REMOVED: {
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SDL_GamepadDeviceEvent device_event = event->gdevice;
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SDL_GamepadDeviceEvent device_event = event->gdevice;
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SDL_JoystickID joystick_id = device_event.which;
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SDL_JoystickID joystick_id = device_event.which;
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@ -212,7 +224,8 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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SDL_CloseGamepad(state->gamepad);
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SDL_CloseGamepad(state->gamepad);
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state->gamepad = NULL;
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state->gamepad = NULL;
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}
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}
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} break;
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break;
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}
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN: {
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN: {
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SDL_GamepadButtonEvent button_event = event->gbutton;
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SDL_GamepadButtonEvent button_event = event->gbutton;
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SDL_GamepadButton button = button_event.button;
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SDL_GamepadButton button = button_event.button;
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@ -222,18 +235,24 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to rumble gamepad: %s", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Failed to rumble gamepad: %s", SDL_GetError());
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}
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}
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}
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}
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} break;
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break;
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}
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case SDL_EVENT_GAMEPAD_BUTTON_UP: {
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case SDL_EVENT_GAMEPAD_BUTTON_UP: {
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SDL_GamepadButtonEvent button_event = event->gbutton;
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SDL_GamepadButtonEvent button_event = event->gbutton;
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SDL_GamepadButton button = button_event.button;
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SDL_GamepadButton button = button_event.button;
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SDL_Log("Gamepad button up: %s", SDL_GetGamepadStringForButton(button));
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SDL_Log("Gamepad button up: %s", SDL_GetGamepadStringForButton(button));
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} break;
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break;
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}
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case SDL_EVENT_GAMEPAD_AXIS_MOTION: {
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case SDL_EVENT_GAMEPAD_AXIS_MOTION: {
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SDL_GamepadAxisEvent axis_event = event->gaxis;
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SDL_GamepadAxisEvent axis_event = event->gaxis;
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SDL_GamepadAxis axis = axis_event.axis;
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SDL_GamepadAxis axis = axis_event.axis;
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Sint16 val = axis_event.value;
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Sint16 val = axis_event.value;
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SDL_Log("Gamepad axis motion: %s - %d", SDL_GetGamepadStringForAxis(axis), val);
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SDL_Log("Gamepad axis motion: %s - %d", SDL_GetGamepadStringForAxis(axis), val);
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} break;
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break;
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}
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default: {
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break;
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}
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}
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}
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return ret_val;
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return ret_val;
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11
vendor/clay/clay_renderer_SDL3.c
vendored
11
vendor/clay/clay_renderer_SDL3.c
vendored
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@ -17,7 +17,7 @@ void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_Rende
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TTF_Font *font = rendererData->fonts[config->fontId];
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TTF_Font *font = rendererData->fonts[config->fontId];
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TTF_Text *text = TTF_CreateText(rendererData->textEngine, font, config->stringContents.chars, config->stringContents.length);
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TTF_Text *text = TTF_CreateText(rendererData->textEngine, font, config->stringContents.chars, config->stringContents.length);
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TTF_SetTextColor(text, config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a);
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TTF_SetTextColor(text, config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a);
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TTF_DrawRendererText(text, (int)bounding_box.x, (int)bounding_box.y);
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TTF_DrawRendererText(text, bounding_box.x, bounding_box.y);
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TTF_DestroyText(text);
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TTF_DestroyText(text);
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} break;
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} break;
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case CLAY_RENDER_COMMAND_TYPE_BORDER: {
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case CLAY_RENDER_COMMAND_TYPE_BORDER: {
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@ -34,10 +34,12 @@ void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_Rende
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.h = bounding_box.height,
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.h = bounding_box.height,
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};
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};
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SDL_SetRenderClipRect(rendererData->renderer, ¤tClippingRectangle);
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SDL_SetRenderClipRect(rendererData->renderer, ¤tClippingRectangle);
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} break;
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break;
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}
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case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END: {
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case CLAY_RENDER_COMMAND_TYPE_SCISSOR_END: {
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SDL_SetRenderClipRect(rendererData->renderer, NULL);
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SDL_SetRenderClipRect(rendererData->renderer, NULL);
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} break;
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break;
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}
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case CLAY_RENDER_COMMAND_TYPE_IMAGE: {
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case CLAY_RENDER_COMMAND_TYPE_IMAGE: {
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SDL_Surface *image = (SDL_Surface *)rcmd->renderData.image.imageData;
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SDL_Surface *image = (SDL_Surface *)rcmd->renderData.image.imageData;
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SDL_Texture *texture = SDL_CreateTextureFromSurface(rendererData->renderer, image);
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SDL_Texture *texture = SDL_CreateTextureFromSurface(rendererData->renderer, image);
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@ -49,7 +51,8 @@ void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_Rende
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};
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};
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SDL_RenderTexture(rendererData->renderer, texture, NULL, &dest);
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SDL_RenderTexture(rendererData->renderer, texture, NULL, &dest);
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SDL_DestroyTexture(texture);
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SDL_DestroyTexture(texture);
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} break;
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break;
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}
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default:
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default:
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SDL_Log("Unknown render command type: %d", rcmd->commandType);
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SDL_Log("Unknown render command type: %d", rcmd->commandType);
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}
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}
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