Set up flecs

This commit is contained in:
Lily Rose 2025-02-16 20:05:37 +11:00
parent 337a20cb4e
commit f5a0e762fa

40
main.c
View file

@ -20,6 +20,7 @@ typedef struct app_state {
SDL_Window *window; SDL_Window *window;
Clay_SDL3RendererData rendererData; Clay_SDL3RendererData rendererData;
ClayVideoDemo_Data demoData; ClayVideoDemo_Data demoData;
ecs_world_t *world;
} AppState; } AppState;
SDL_Surface *sample_image; SDL_Surface *sample_image;
@ -92,14 +93,22 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) {
SDL_GetWindowSize(state->window, &width, &height); SDL_GetWindowSize(state->window, &width, &height);
Clay_Initialize(clayMemory, (Clay_Dimensions) { (float) width, (float) height }, (Clay_ErrorHandler) { HandleClayErrors }); Clay_Initialize(clayMemory, (Clay_Dimensions) { (float) width, (float) height }, (Clay_ErrorHandler) { HandleClayErrors });
Clay_SetMeasureTextFunction(SDL_MeasureText, state->rendererData.fonts); Clay_SetMeasureTextFunction(SDL_MeasureText, state->rendererData.fonts);
Clay_SetDebugModeEnabled(true);
state->demoData = ClayVideoDemo_Initialize(); state->demoData = ClayVideoDemo_Initialize();
ecs_world_t *world = ecs_init();
ECS_IMPORT(world, FlecsStats);
ECS_IMPORT(world, FlecsScript);
ecs_singleton_set(world, EcsRest, {0}); // Creates REST server on default port (27750)
state->world = world;
*appstate = state; *appstate = state;
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;
} }
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) { SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
AppState *state = appstate;
SDL_AppResult ret_val = SDL_APP_CONTINUE; SDL_AppResult ret_val = SDL_APP_CONTINUE;
switch (event->type) { switch (event->type) {
@ -119,10 +128,37 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
Clay_UpdateScrollContainers(true, (Clay_Vector2) { event->wheel.x, event->wheel.y }, 0.01f); Clay_UpdateScrollContainers(true, (Clay_Vector2) { event->wheel.x, event->wheel.y }, 0.01f);
break; break;
case SDL_EVENT_KEY_DOWN: case SDL_EVENT_KEY_DOWN:
if (event->key.repeat) {
break;
}
SDL_Log("Pressed key: %s\n", SDL_GetKeyName(event->key.key)); SDL_Log("Pressed key: %s\n", SDL_GetKeyName(event->key.key));
switch (event->key.scancode) {
case SDL_SCANCODE_LCTRL: {
ecs_world_t *world = state->world;
ecs_entity_t e = ecs_entity(world, { .name = "Lily" });
SDL_Log("Spawned entity [%s]", ecs_get_name(world, e));
break;
}
case SDL_SCANCODE_X: {
ecs_world_t *world = state->world;
ecs_entity_t e = ecs_new(world);
SDL_Log("Spawned unnamed entity");
break;
}
}
break; break;
case SDL_EVENT_KEY_UP: case SDL_EVENT_KEY_UP:
SDL_Log("Released key: %s\n", SDL_GetKeyName(event->key.key)); SDL_Log("Released key: %s\n", SDL_GetKeyName(event->key.key));
switch (event->key.scancode) {
case SDL_SCANCODE_LCTRL: {
ecs_world_t *world = state->world;
ecs_entity_t e = ecs_lookup(world, "Lily");
SDL_Log("Entity [%s] is %s", ecs_get_name(world, e), ecs_is_alive(world, e) ? "alive" : "dead");
ecs_delete(world, e);
SDL_Log("Entity is %s", ecs_is_alive(world, e) ? "alive" : "dead");
break;
}
}
break; break;
default: default:
break; break;
@ -134,6 +170,8 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
SDL_AppResult SDL_AppIterate(void *appstate) { SDL_AppResult SDL_AppIterate(void *appstate) {
AppState *state = appstate; AppState *state = appstate;
ecs_progress(state->world, 0);
Clay_RenderCommandArray render_commands = ClayVideoDemo_CreateLayout(&state->demoData); Clay_RenderCommandArray render_commands = ClayVideoDemo_CreateLayout(&state->demoData);
SDL_SetRenderDrawColor(state->rendererData.renderer, 0, 0, 0, 255); SDL_SetRenderDrawColor(state->rendererData.renderer, 0, 0, 0, 255);
@ -173,6 +211,8 @@ void SDL_AppQuit(void *appstate, SDL_AppResult result) {
if (state->rendererData.textEngine) if (state->rendererData.textEngine)
TTF_DestroyRendererTextEngine(state->rendererData.textEngine); TTF_DestroyRendererTextEngine(state->rendererData.textEngine);
ecs_fini(state->world);
SDL_free(state); SDL_free(state);
} }
TTF_Quit(); TTF_Quit();