Update clay

This commit is contained in:
Lily Rose 2025-03-04 19:34:33 +11:00
parent 4483f62e53
commit 86d775cb5b

View file

@ -42,6 +42,12 @@
#define CLAY_WASM_EXPORT(null)
#endif
#ifdef CLAY_DLL
#define CLAY_DLL_EXPORT __declspec(dllexport) __stdcall
#else
#define CLAY_DLL_EXPORT
#endif
// Public Macro API ------------------------
#define CLAY__MAX(x, y) (((x) > (y)) ? (x) : (y))
@ -65,13 +71,25 @@
#define CLAY_SIZING_PERCENT(percentOfParent) (CLAY__INIT(Clay_SizingAxis) { .size = { .percent = (percentOfParent) }, .type = CLAY__SIZING_TYPE_PERCENT })
// Note: If a compile error led you here, you might be trying to use CLAY_ID with something other than a string literal. To construct an ID with a dynamic string, use CLAY_SID instead.
#define CLAY_ID(label) CLAY_IDI(label, 0)
#define CLAY_IDI(label, index) Clay__HashString(CLAY_STRING(label), index, 0)
#define CLAY_SID(label) CLAY_SIDI(label, 0)
// Note: If a compile error led you here, you might be trying to use CLAY_IDI with something other than a string literal. To construct an ID with a dynamic string, use CLAY_SIDI instead.
#define CLAY_IDI(label, index) CLAY_SIDI(CLAY_STRING(label), index)
#define CLAY_SIDI(label, index) Clay__HashString(label, index, 0)
// Note: If a compile error led you here, you might be trying to use CLAY_ID_LOCAL with something other than a string literal. To construct an ID with a dynamic string, use CLAY_SID_LOCAL instead.
#define CLAY_ID_LOCAL(label) CLAY_IDI_LOCAL(label, 0)
#define CLAY_IDI_LOCAL(label, index) Clay__HashString(CLAY_STRING(label), index, Clay__GetParentElementId())
#define CLAY_SID_LOCAL(label) CLAY_SIDI_LOCAL(label, 0)
// Note: If a compile error led you here, you might be trying to use CLAY_IDI_LOCAL with something other than a string literal. To construct an ID with a dynamic string, use CLAY_SIDI_LOCAL instead.
#define CLAY_IDI_LOCAL(label, index) CLAY_SIDI_LOCAL(CLAY_STRING(label), index)
#define CLAY_SIDI_LOCAL(label, index) Clay__HashString(label, index, Clay__GetParentElementId())
#define CLAY__STRING_LENGTH(s) ((sizeof(s) / sizeof((s)[0])) - sizeof((s)[0]))
@ -769,102 +787,102 @@ typedef struct {
// Public API functions ------------------------------------------
// Returns the size, in bytes, of the minimum amount of memory Clay requires to operate at its current settings.
uint32_t Clay_MinMemorySize(void);
CLAY_DLL_EXPORT uint32_t Clay_MinMemorySize(void);
// Creates an arena for clay to use for its internal allocations, given a certain capacity in bytes and a pointer to an allocation of at least that size.
// Intended to be used with Clay_MinMemorySize in the following way:
// uint32_t minMemoryRequired = Clay_MinMemorySize();
// Clay_Arena clayMemory = Clay_CreateArenaWithCapacityAndMemory(minMemoryRequired, malloc(minMemoryRequired));
Clay_Arena Clay_CreateArenaWithCapacityAndMemory(uint32_t capacity, void *memory);
CLAY_DLL_EXPORT Clay_Arena Clay_CreateArenaWithCapacityAndMemory(size_t capacity, void *memory);
// Sets the state of the "pointer" (i.e. the mouse or touch) in Clay's internal data. Used for detecting and responding to mouse events in the debug view,
// as well as for Clay_Hovered() and scroll element handling.
void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown);
CLAY_DLL_EXPORT void Clay_SetPointerState(Clay_Vector2 position, bool pointerDown);
// Initialize Clay's internal arena and setup required data before layout can begin. Only needs to be called once.
// - arena can be created using Clay_CreateArenaWithCapacityAndMemory()
// - layoutDimensions are the initial bounding dimensions of the layout (i.e. the screen width and height for a full screen layout)
// - errorHandler is used by Clay to inform you if something has gone wrong in configuration or layout.
Clay_Context* Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler);
CLAY_DLL_EXPORT Clay_Context* Clay_Initialize(Clay_Arena arena, Clay_Dimensions layoutDimensions, Clay_ErrorHandler errorHandler);
// Returns the Context that clay is currently using. Used when using multiple instances of clay simultaneously.
Clay_Context* Clay_GetCurrentContext(void);
CLAY_DLL_EXPORT Clay_Context* Clay_GetCurrentContext(void);
// Sets the context that clay will use to compute the layout.
// Used to restore a context saved from Clay_GetCurrentContext when using multiple instances of clay simultaneously.
void Clay_SetCurrentContext(Clay_Context* context);
CLAY_DLL_EXPORT void Clay_SetCurrentContext(Clay_Context* context);
// Updates the state of Clay's internal scroll data, updating scroll content positions if scrollDelta is non zero, and progressing momentum scrolling.
// - enableDragScrolling when set to true will enable mobile device like "touch drag" scroll of scroll containers, including momentum scrolling after the touch has ended.
// - scrollDelta is the amount to scroll this frame on each axis in pixels.
// - deltaTime is the time in seconds since the last "frame" (scroll update)
void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDelta, float deltaTime);
CLAY_DLL_EXPORT void Clay_UpdateScrollContainers(bool enableDragScrolling, Clay_Vector2 scrollDelta, float deltaTime);
// Updates the layout dimensions in response to the window or outer container being resized.
void Clay_SetLayoutDimensions(Clay_Dimensions dimensions);
CLAY_DLL_EXPORT void Clay_SetLayoutDimensions(Clay_Dimensions dimensions);
// Called before starting any layout declarations.
void Clay_BeginLayout(void);
CLAY_DLL_EXPORT void Clay_BeginLayout(void);
// Called when all layout declarations are finished.
// Computes the layout and generates and returns the array of render commands to draw.
Clay_RenderCommandArray Clay_EndLayout(void);
CLAY_DLL_EXPORT Clay_RenderCommandArray Clay_EndLayout(void);
// Calculates a hash ID from the given idString.
// Generally only used for dynamic strings when CLAY_ID("stringLiteral") can't be used.
Clay_ElementId Clay_GetElementId(Clay_String idString);
CLAY_DLL_EXPORT Clay_ElementId Clay_GetElementId(Clay_String idString);
// Calculates a hash ID from the given idString and index.
// - index is used to avoid constructing dynamic ID strings in loops.
// Generally only used for dynamic strings when CLAY_IDI("stringLiteral", index) can't be used.
Clay_ElementId Clay_GetElementIdWithIndex(Clay_String idString, uint32_t index);
CLAY_DLL_EXPORT Clay_ElementId Clay_GetElementIdWithIndex(Clay_String idString, uint32_t index);
// Returns layout data such as the final calculated bounding box for an element with a given ID.
// The returned Clay_ElementData contains a `found` bool that will be true if an element with the provided ID was found.
// This ID can be calculated either with CLAY_ID() for string literal IDs, or Clay_GetElementId for dynamic strings.
Clay_ElementData Clay_GetElementData(Clay_ElementId id);
CLAY_DLL_EXPORT Clay_ElementData Clay_GetElementData(Clay_ElementId id);
// Returns true if the pointer position provided by Clay_SetPointerState is within the current element's bounding box.
// Works during element declaration, e.g. CLAY({ .backgroundColor = Clay_Hovered() ? BLUE : RED });
bool Clay_Hovered(void);
CLAY_DLL_EXPORT bool Clay_Hovered(void);
// Bind a callback that will be called when the pointer position provided by Clay_SetPointerState is within the current element's bounding box.
// - onHoverFunction is a function pointer to a user defined function.
// - userData is a pointer that will be transparently passed through when the onHoverFunction is called.
void Clay_OnHover(void (*onHoverFunction)(Clay_ElementId elementId, Clay_PointerData pointerData, intptr_t userData), intptr_t userData);
CLAY_DLL_EXPORT void Clay_OnHover(void (*onHoverFunction)(Clay_ElementId elementId, Clay_PointerData pointerData, intptr_t userData), intptr_t userData);
// An imperative function that returns true if the pointer position provided by Clay_SetPointerState is within the element with the provided ID's bounding box.
// This ID can be calculated either with CLAY_ID() for string literal IDs, or Clay_GetElementId for dynamic strings.
bool Clay_PointerOver(Clay_ElementId elementId);
CLAY_DLL_EXPORT bool Clay_PointerOver(Clay_ElementId elementId);
// Returns data representing the state of the scrolling element with the provided ID.
// The returned Clay_ScrollContainerData contains a `found` bool that will be true if a scroll element was found with the provided ID.
// An imperative function that returns true if the pointer position provided by Clay_SetPointerState is within the element with the provided ID's bounding box.
// This ID can be calculated either with CLAY_ID() for string literal IDs, or Clay_GetElementId for dynamic strings.
Clay_ScrollContainerData Clay_GetScrollContainerData(Clay_ElementId id);
CLAY_DLL_EXPORT Clay_ScrollContainerData Clay_GetScrollContainerData(Clay_ElementId id);
// Binds a callback function that Clay will call to determine the dimensions of a given string slice.
// - measureTextFunction is a user provided function that adheres to the interface Clay_Dimensions (Clay_StringSlice text, Clay_TextElementConfig *config, void *userData);
// - userData is a pointer that will be transparently passed through when the measureTextFunction is called.
void Clay_SetMeasureTextFunction(Clay_Dimensions (*measureTextFunction)(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData), void *userData);
CLAY_DLL_EXPORT void Clay_SetMeasureTextFunction(Clay_Dimensions (*measureTextFunction)(Clay_StringSlice text, Clay_TextElementConfig *config, void *userData), void *userData);
// Experimental - Used in cases where Clay needs to integrate with a system that manages its own scrolling containers externally.
// Please reach out if you plan to use this function, as it may be subject to change.
void Clay_SetQueryScrollOffsetFunction(Clay_Vector2 (*queryScrollOffsetFunction)(uint32_t elementId, void *userData), void *userData);
CLAY_DLL_EXPORT void Clay_SetQueryScrollOffsetFunction(Clay_Vector2 (*queryScrollOffsetFunction)(uint32_t elementId, void *userData), void *userData);
// A bounds-checked "get" function for the Clay_RenderCommandArray returned from Clay_EndLayout().
Clay_RenderCommand * Clay_RenderCommandArray_Get(Clay_RenderCommandArray* array, int32_t index);
CLAY_DLL_EXPORT Clay_RenderCommand * Clay_RenderCommandArray_Get(Clay_RenderCommandArray* array, int32_t index);
// Enables and disables Clay's internal debug tools.
// This state is retained and does not need to be set each frame.
void Clay_SetDebugModeEnabled(bool enabled);
CLAY_DLL_EXPORT void Clay_SetDebugModeEnabled(bool enabled);
// Returns true if Clay's internal debug tools are currently enabled.
bool Clay_IsDebugModeEnabled(void);
CLAY_DLL_EXPORT bool Clay_IsDebugModeEnabled(void);
// Enables and disables visibility culling. By default, Clay will not generate render commands for elements whose bounding box is entirely outside the screen.
void Clay_SetCullingEnabled(bool enabled);
CLAY_DLL_EXPORT void Clay_SetCullingEnabled(bool enabled);
// Returns the maximum number of UI elements supported by Clay's current configuration.
int32_t Clay_GetMaxElementCount(void);
CLAY_DLL_EXPORT int32_t Clay_GetMaxElementCount(void);
// Modifies the maximum number of UI elements supported by Clay's current configuration.
// This may require reallocating additional memory, and re-calling Clay_Initialize();
void Clay_SetMaxElementCount(int32_t maxElementCount);
CLAY_DLL_EXPORT void Clay_SetMaxElementCount(int32_t maxElementCount);
// Returns the maximum number of measured "words" (whitespace seperated runs of characters) that Clay can store in its internal text measurement cache.
int32_t Clay_GetMaxMeasureTextCacheWordCount(void);
CLAY_DLL_EXPORT int32_t Clay_GetMaxMeasureTextCacheWordCount(void);
// Modifies the maximum number of measured "words" (whitespace seperated runs of characters) that Clay can store in its internal text measurement cache.
// This may require reallocating additional memory, and re-calling Clay_Initialize();
void Clay_SetMaxMeasureTextCacheWordCount(int32_t maxMeasureTextCacheWordCount);
CLAY_DLL_EXPORT void Clay_SetMaxMeasureTextCacheWordCount(int32_t maxMeasureTextCacheWordCount);
// Resets Clay's internal text measurement cache, useful if memory to represent strings is being re-used.
// Similar behaviour can be achieved on an individual text element level by using Clay_TextElementConfig.hashStringContents
void Clay_ResetMeasureTextCache(void);
CLAY_DLL_EXPORT void Clay_ResetMeasureTextCache(void);
// Internal API functions required by macros ----------------------
void Clay__OpenElement(void);
void Clay__ConfigureOpenElement(const Clay_ElementDeclaration config);
void Clay__CloseElement(void);
Clay_ElementId Clay__HashString(Clay_String key, uint32_t offset, uint32_t seed);
void Clay__OpenTextElement(Clay_String text, Clay_TextElementConfig *textConfig);
Clay_TextElementConfig *Clay__StoreTextElementConfig(Clay_TextElementConfig config);
uint32_t Clay__GetParentElementId(void);
CLAY_DLL_EXPORT void Clay__OpenElement(void);
CLAY_DLL_EXPORT void Clay__ConfigureOpenElement(const Clay_ElementDeclaration config);
CLAY_DLL_EXPORT void Clay__CloseElement(void);
CLAY_DLL_EXPORT Clay_ElementId Clay__HashString(Clay_String key, uint32_t offset, uint32_t seed);
CLAY_DLL_EXPORT void Clay__OpenTextElement(Clay_String text, Clay_TextElementConfig *textConfig);
CLAY_DLL_EXPORT Clay_TextElementConfig *Clay__StoreTextElementConfig(Clay_TextElementConfig config);
CLAY_DLL_EXPORT uint32_t Clay__GetParentElementId(void);
extern Clay_Color Clay__debugViewHighlightColor;
extern uint32_t Clay__debugViewWidth;
@ -1443,7 +1461,7 @@ Clay__MeasureTextCacheItem *Clay__MeasureTextCached(Clay_String *text, Clay_Text
measured = Clay__MeasureTextCacheItemArray_Get(&context->measureTextHashMapInternal, newItemIndex);
} else {
if (context->measureTextHashMapInternal.length == context->measureTextHashMapInternal.capacity - 1) {
if (context->booleanWarnings.maxTextMeasureCacheExceeded) {
if (!context->booleanWarnings.maxTextMeasureCacheExceeded) {
context->errorHandler.errorHandlerFunction(CLAY__INIT(Clay_ErrorData) {
.errorType = CLAY_ERROR_TYPE_ELEMENTS_CAPACITY_EXCEEDED,
.errorText = CLAY_STRING("Clay ran out of capacity while attempting to measure text elements. Try using Clay_SetMaxElementCount() with a higher value."),
@ -1918,7 +1936,7 @@ void Clay__ConfigureOpenElement(const Clay_ElementDeclaration declaration) {
.clipElementId = clipElementId,
.zIndex = floatingConfig.zIndex,
});
Clay__AttachElementConfig(CLAY__INIT(Clay_ElementConfigUnion) { .floatingElementConfig = Clay__StoreFloatingElementConfig(declaration.floating) }, CLAY__ELEMENT_CONFIG_TYPE_FLOATING);
Clay__AttachElementConfig(CLAY__INIT(Clay_ElementConfigUnion) { .floatingElementConfig = Clay__StoreFloatingElementConfig(floatingConfig) }, CLAY__ELEMENT_CONFIG_TYPE_FLOATING);
}
}
if (declaration.custom.customData) {
@ -2012,54 +2030,11 @@ void Clay__InitializePersistentMemory(Clay_Context* context) {
context->arenaResetOffset = arena->nextAllocation;
}
void Clay__CompressChildrenAlongAxis(bool xAxis, float totalSizeToDistribute, Clay__int32_tArray resizableContainerBuffer) {
Clay_Context* context = Clay_GetCurrentContext();
Clay__int32_tArray largestContainers = context->openClipElementStack;
const float CLAY__EPSILON = 0.01;
while (totalSizeToDistribute > 0.1) {
largestContainers.length = 0;
float largestSize = 0;
float targetSize = 0;
for (int32_t i = 0; i < resizableContainerBuffer.length; ++i) {
Clay_LayoutElement *childElement = Clay_LayoutElementArray_Get(&context->layoutElements, Clay__int32_tArray_GetValue(&resizableContainerBuffer, i));
float childSize = xAxis ? childElement->dimensions.width : childElement->dimensions.height;
if ((childSize - largestSize) < 0.1 && (childSize - largestSize) > -0.1) {
Clay__int32_tArray_Add(&largestContainers, Clay__int32_tArray_GetValue(&resizableContainerBuffer, i));
} else if (childSize > largestSize) {
targetSize = largestSize;
largestSize = childSize;
largestContainers.length = 0;
Clay__int32_tArray_Add(&largestContainers, Clay__int32_tArray_GetValue(&resizableContainerBuffer, i));
}
else if (childSize > targetSize) {
targetSize = childSize;
}
}
if (largestContainers.length == 0) {
return;
}
targetSize = CLAY__MAX(targetSize, (largestSize * largestContainers.length) - totalSizeToDistribute) / largestContainers.length;
for (int32_t childOffset = 0; childOffset < largestContainers.length; childOffset++) {
int32_t childIndex = Clay__int32_tArray_GetValue(&largestContainers, childOffset);
Clay_LayoutElement *childElement = Clay_LayoutElementArray_Get(&context->layoutElements, childIndex);
float *childSize = xAxis ? &childElement->dimensions.width : &childElement->dimensions.height;
float childMinSize = xAxis ? childElement->minDimensions.width : childElement->minDimensions.height;
float oldChildSize = *childSize;
*childSize = CLAY__MAX(childMinSize, targetSize);
totalSizeToDistribute -= (oldChildSize - *childSize);
if (*childSize == childMinSize) {
for (int32_t i = 0; i < resizableContainerBuffer.length; i++) {
if (Clay__int32_tArray_GetValue(&resizableContainerBuffer, i) == childIndex) {
Clay__int32_tArray_RemoveSwapback(&resizableContainerBuffer, i);
break;
}
}
}
}
}
bool Clay__FloatEqual(float left, float right) {
float subtracted = left - right;
return subtracted < CLAY__EPSILON && subtracted > -CLAY__EPSILON;
}
void Clay__SizeContainersAlongAxis(bool xAxis) {
@ -2097,7 +2072,7 @@ void Clay__SizeContainersAlongAxis(bool xAxis) {
int32_t growContainerCount = 0;
float parentSize = xAxis ? parent->dimensions.width : parent->dimensions.height;
float parentPadding = (float)(xAxis ? (parent->layoutConfig->padding.left + parent->layoutConfig->padding.right) : (parent->layoutConfig->padding.top + parent->layoutConfig->padding.bottom));
float innerContentSize = 0, growContainerContentSize = 0, totalPaddingAndChildGaps = parentPadding;
float innerContentSize = 0, totalPaddingAndChildGaps = parentPadding;
bool sizingAlongAxis = (xAxis && parentStyleConfig->layoutDirection == CLAY_LEFT_TO_RIGHT) || (!xAxis && parentStyleConfig->layoutDirection == CLAY_TOP_TO_BOTTOM);
resizableContainerBuffer.length = 0;
float parentChildGap = parentStyleConfig->childGap;
@ -2123,7 +2098,6 @@ void Clay__SizeContainersAlongAxis(bool xAxis) {
if (sizingAlongAxis) {
innerContentSize += (childSizing.type == CLAY__SIZING_TYPE_PERCENT ? 0 : childSize);
if (childSizing.type == CLAY__SIZING_TYPE_GROW) {
growContainerContentSize += childSize;
growContainerCount++;
}
if (childOffset > 0) {
@ -2162,25 +2136,83 @@ void Clay__SizeContainersAlongAxis(bool xAxis) {
}
}
// Scrolling containers preferentially compress before others
Clay__CompressChildrenAlongAxis(xAxis, -sizeToDistribute, resizableContainerBuffer);
while (sizeToDistribute < -CLAY__EPSILON && resizableContainerBuffer.length > 0) {
float largest = 0;
float secondLargest = 0;
float widthToAdd = sizeToDistribute;
for (int childIndex = 0; childIndex < resizableContainerBuffer.length; childIndex++) {
Clay_LayoutElement *child = Clay_LayoutElementArray_Get(&context->layoutElements, Clay__int32_tArray_GetValue(&resizableContainerBuffer, childIndex));
float childSize = xAxis ? child->dimensions.width : child->dimensions.height;
if (Clay__FloatEqual(childSize, largest)) { continue; }
if (childSize > largest) {
secondLargest = largest;
largest = childSize;
}
if (childSize < largest) {
secondLargest = CLAY__MAX(secondLargest, childSize);
widthToAdd = secondLargest - largest;
}
}
widthToAdd = CLAY__MAX(widthToAdd, sizeToDistribute / resizableContainerBuffer.length);
for (int childIndex = 0; childIndex < resizableContainerBuffer.length; childIndex++) {
Clay_LayoutElement *child = Clay_LayoutElementArray_Get(&context->layoutElements, Clay__int32_tArray_GetValue(&resizableContainerBuffer, childIndex));
float *childSize = xAxis ? &child->dimensions.width : &child->dimensions.height;
float minSize = xAxis ? child->minDimensions.width : child->minDimensions.height;
float previousWidth = *childSize;
if (Clay__FloatEqual(*childSize, largest)) {
*childSize += widthToAdd;
if (*childSize <= minSize) {
*childSize = minSize;
Clay__int32_tArray_RemoveSwapback(&resizableContainerBuffer, childIndex--);
}
sizeToDistribute -= (*childSize - previousWidth);
}
}
}
// The content is too small, allow SIZING_GROW containers to expand
} else if (sizeToDistribute > 0 && growContainerCount > 0) {
float targetSize = (sizeToDistribute + growContainerContentSize) / (float)growContainerCount;
for (int32_t childOffset = 0; childOffset < resizableContainerBuffer.length; childOffset++) {
Clay_LayoutElement *childElement = Clay_LayoutElementArray_Get(&context->layoutElements, Clay__int32_tArray_GetValue(&resizableContainerBuffer, childOffset));
Clay_SizingAxis childSizing = xAxis ? childElement->layoutConfig->sizing.width : childElement->layoutConfig->sizing.height;
if (childSizing.type == CLAY__SIZING_TYPE_GROW) {
float *childSize = xAxis ? &childElement->dimensions.width : &childElement->dimensions.height;
float *minSize = xAxis ? &childElement->minDimensions.width : &childElement->minDimensions.height;
if (targetSize < *minSize) {
growContainerContentSize -= *minSize;
Clay__int32_tArray_RemoveSwapback(&resizableContainerBuffer, childOffset);
growContainerCount--;
targetSize = (sizeToDistribute + growContainerContentSize) / (float)growContainerCount;
childOffset = -1;
continue;
for (int childIndex = 0; childIndex < resizableContainerBuffer.length; childIndex++) {
Clay_LayoutElement *child = Clay_LayoutElementArray_Get(&context->layoutElements, Clay__int32_tArray_GetValue(&resizableContainerBuffer, childIndex));
Clay__SizingType childSizing = xAxis ? child->layoutConfig->sizing.width.type : child->layoutConfig->sizing.height.type;
if (childSizing != CLAY__SIZING_TYPE_GROW) {
Clay__int32_tArray_RemoveSwapback(&resizableContainerBuffer, childIndex--);
}
}
while (sizeToDistribute > CLAY__EPSILON && resizableContainerBuffer.length > 0) {
float smallest = CLAY__MAXFLOAT;
float secondSmallest = CLAY__MAXFLOAT;
float widthToAdd = sizeToDistribute;
for (int childIndex = 0; childIndex < resizableContainerBuffer.length; childIndex++) {
Clay_LayoutElement *child = Clay_LayoutElementArray_Get(&context->layoutElements, Clay__int32_tArray_GetValue(&resizableContainerBuffer, childIndex));
float childSize = xAxis ? child->dimensions.width : child->dimensions.height;
if (Clay__FloatEqual(childSize, smallest)) { continue; }
if (childSize < smallest) {
secondSmallest = smallest;
smallest = childSize;
}
if (childSize > smallest) {
secondSmallest = CLAY__MIN(secondSmallest, childSize);
widthToAdd = secondSmallest - smallest;
}
}
widthToAdd = CLAY__MIN(widthToAdd, sizeToDistribute / resizableContainerBuffer.length);
for (int childIndex = 0; childIndex < resizableContainerBuffer.length; childIndex++) {
Clay_LayoutElement *child = Clay_LayoutElementArray_Get(&context->layoutElements, Clay__int32_tArray_GetValue(&resizableContainerBuffer, childIndex));
float *childSize = xAxis ? &child->dimensions.width : &child->dimensions.height;
float maxSize = xAxis ? child->layoutConfig->sizing.width.size.minMax.max : child->layoutConfig->sizing.height.size.minMax.max;
float previousWidth = *childSize;
if (Clay__FloatEqual(*childSize, smallest)) {
*childSize += widthToAdd;
if (*childSize >= maxSize) {
*childSize = maxSize;
Clay__int32_tArray_RemoveSwapback(&resizableContainerBuffer, childIndex--);
}
sizeToDistribute -= (*childSize - previousWidth);
}
*childSize = targetSize;
}
}
}
@ -3589,7 +3621,7 @@ uint32_t Clay_MinMemorySize(void) {
Clay_Context* currentContext = Clay_GetCurrentContext();
if (currentContext) {
fakeContext.maxElementCount = currentContext->maxElementCount;
fakeContext.maxMeasureTextCacheWordCount = currentContext->maxElementCount;
fakeContext.maxMeasureTextCacheWordCount = currentContext->maxMeasureTextCacheWordCount;
}
// Reserve space in the arena for the context, important for calculating min memory size correctly
Clay__Context_Allocate_Arena(&fakeContext.internalArena);
@ -3599,7 +3631,7 @@ uint32_t Clay_MinMemorySize(void) {
}
CLAY_WASM_EXPORT("Clay_CreateArenaWithCapacityAndMemory")
Clay_Arena Clay_CreateArenaWithCapacityAndMemory(uint32_t capacity, void *memory) {
Clay_Arena Clay_CreateArenaWithCapacityAndMemory(size_t capacity, void *memory) {
Clay_Arena arena = {
.capacity = capacity,
.memory = (char *)memory
@ -3648,11 +3680,13 @@ void Clay_SetPointerState(Clay_Vector2 position, bool isPointerDown) {
context->treeNodeVisited.internalArray[dfsBuffer.length - 1] = true;
Clay_LayoutElement *currentElement = Clay_LayoutElementArray_Get(&context->layoutElements, Clay__int32_tArray_GetValue(&dfsBuffer, (int)dfsBuffer.length - 1));
Clay_LayoutElementHashMapItem *mapItem = Clay__GetHashMapItem(currentElement->id); // TODO think of a way around this, maybe the fact that it's essentially a binary tree limits the cost, but the worst case is not great
int32_t clipElementId = Clay__int32_tArray_GetValue(&context->layoutElementClipElementIds, currentElement - context->layoutElements.internalArray);
Clay_LayoutElementHashMapItem *clipItem = Clay__GetHashMapItem(clipElementId);
Clay_BoundingBox elementBox = mapItem->boundingBox;
elementBox.x -= root->pointerOffset.x;
elementBox.y -= root->pointerOffset.y;
if (mapItem) {
if ((Clay__PointIsInsideRect(position, elementBox))) {
if ((Clay__PointIsInsideRect(position, elementBox)) && (clipElementId == 0 || (Clay__PointIsInsideRect(position, clipItem->boundingBox)))) {
if (mapItem->onHoverFunction) {
mapItem->onHoverFunction(mapItem->elementId, context->pointerInfo, mapItem->hoverFunctionUserData);
}