Fix text positioning

This commit is contained in:
Lily Rose 2025-03-05 18:52:56 +11:00
parent 85164ad2f0
commit 5ff4a06340

View file

@ -17,7 +17,7 @@ void SDL_Clay_RenderClayCommands(Clay_SDL3RendererData *rendererData, Clay_Rende
TTF_Font *font = rendererData->fonts[config->fontId];
TTF_Text *text = TTF_CreateText(rendererData->textEngine, font, config->stringContents.chars, config->stringContents.length);
TTF_SetTextColor(text, config->textColor.r, config->textColor.g, config->textColor.b, config->textColor.a);
TTF_DrawRendererText(text, bounding_box.x, bounding_box.y);
TTF_DrawRendererText(text, (int)bounding_box.x, (int)bounding_box.y);
TTF_DestroyText(text);
} break;
case CLAY_RENDER_COMMAND_TYPE_BORDER: {