game-dev/CMakeLists.txt

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cmake_minimum_required(VERSION 3.16)
set(CMAKE_TOOLCHAIN_FILE $ENV{CMAKE_TOOLCHAIN_FILE})
project(game-dev
VERSION 0.0.1
DESCRIPTION "A project for learning about game dev"
LANGUAGES C)
set(CMAKE_C_STANDARD 23)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "Do not build shared libraries")
FetchContent_Declare(
SDL
GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
GIT_TAG release-3.2.4
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
message(STATUS "Using SDL via FetchContent")
FetchContent_MakeAvailable(SDL)
set_property(DIRECTORY "${sdl_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
FetchContent_Declare(
SDL_ttf
GIT_REPOSITORY https://github.com/libsdl-org/SDL_ttf.git
GIT_TAG preview-3.1.0 # Switch from preview to release when available
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
message(STATUS "Using SDL_ttf via FetchContent")
FetchContent_MakeAvailable(SDL_ttf)
set_property(DIRECTORY "${sdl_ttf_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
FetchContent_Declare(
SDL_image
GIT_REPOSITORY "https://github.com/libsdl-org/SDL_image.git"
GIT_TAG release-3.2.0
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
message(STATUS "Using SDL_image via FetchContent")
FetchContent_MakeAvailable(SDL_image)
set_property(DIRECTORY "${SDL_image_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
FetchContent_Declare(
flecs
GIT_REPOSITORY "https://github.com/SanderMertens/flecs.git"
GIT_TAG master
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
message(STATUS "Using flecs via FetchContent")
FetchContent_MakeAvailable(flecs)
set_property(DIRECTORY "${flecs_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
message(STATUS "Building for Windows")
add_executable(${PROJECT_NAME} WIN32 main.c)
target_link_options(${PROJECT_NAME} PRIVATE -lWs2_32)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
message(STATUS "Building for MacOS")
add_executable(${PROJECT_NAME} MACOSX_BUNDLE main.c)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
message(STATUS "Building for Linux")
add_executable(${PROJECT_NAME} main.c)
else()
message(STATUS "Unsupported platform")
endif()
target_link_libraries(${PROJECT_NAME} PRIVATE
SDL3::SDL3-static
SDL3_ttf::SDL3_ttf-static
SDL3_image::SDL3_image-static
flecs::flecs_static
)
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/resources
${CMAKE_CURRENT_BINARY_DIR}/resources
)